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Cyberpsychology : an introduction to human-computer interaction / Kent L. Norman.

By: Material type: TextTextPublication details: Cambridge ; New York : Cambridge University Press, 2008.Edition: 1 STDescription: x, 434 p. : ill. ; 26 cmISBN:
  • 9780521867382 (hardback)
  • 052186738X (hardback)
  • 9780521687027 (pbk.)
  • 0521687020 (pbk.)
Subject(s): DDC classification:
  • 004.019 22
LOC classification:
  • QA76.9.H85 .N668 2008
Online resources:
Contents:
Introduction: Importance, implications, and historical perspectives -- Fundamentals : biological and technological bases -- Theoretical approaches : models and metaphors -- Research : modes and methods -- Sensory-motor interfaces : input and output -- Learning and memory, transfer and interference -- Cognitive psychology : thinking and problem solving -- Language and programming -- Individual differences : people, performance, and personality -- Motivation and emotion at the human-computer interface -- Interpersonal relations -- Abnormal behavior and cybertherapies -- Automation and artificial intelligence -- Assistive and augmentive technologies -- Media : games, entertainment, and education -- The future : the ultimate human-computer interface.
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Centeral Library Second Floor - Computer Sciences 004.019 N.K.C 2008 (Browse shelf(Opens below)) Available 24192

Includes bibliographical references and index.

Introduction: Importance, implications, and historical perspectives -- Fundamentals : biological and technological bases -- Theoretical approaches : models and metaphors -- Research : modes and methods -- Sensory-motor interfaces : input and output -- Learning and memory, transfer and interference -- Cognitive psychology : thinking and problem solving -- Language and programming -- Individual differences : people, performance, and personality -- Motivation and emotion at the human-computer interface -- Interpersonal relations -- Abnormal behavior and cybertherapies -- Automation and artificial intelligence -- Assistive and augmentive technologies -- Media : games, entertainment, and education -- The future : the ultimate human-computer interface.

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