35986841_10216840653711318_1105697261150535680_n

Autodesk 3ds Max 9 essentials

By: Autodesk, Inc
Material type: TextTextSeries: Autodesk media and entertainment coursewarePublisher: Amsterdam ; Boston, Mass : Elsevier Focal Press, c2007Edition: 1st edDescription: x, 617 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 0240809084 (pbk. ); 9780240809083 (pbk. )Other title: 3ds Max 9 essentialsSubject(s): 3ds max (Computer file) | Computer animation | Computer graphicsDDC classification: 006.6 LOC classification: TR897.7 | .A935 2007
Partial contents:
User interface -- Overview lab -- Files and objects -- Transforms -- Applying modifiers -- Low poly modeling -- Shapes -- Using compound objects -- Modeling lab -- Animation basics -- Hierarchies -- Character animation: Biped -- Animation lab -- Materials -- Using maps -- Mapping coordinates -- Materials and mapping -- Rendering -- Basic lighting -- Mental ray -- Rendering the scene -- Scene assembly lab
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Item type Current location Call number Status Date due Barcode
Books Books Centeral Library
006.6 A (Browse shelf) Checked out 04.05.2019 4845-1
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Available 4845-6
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Available 4845-5
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Checked out 04.05.2019 4845-4
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Available 22367
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Available 22366
Books Books Centeral Library
Second Floor - Computer Sciences
006.6 A.U.A 2007 (Browse shelf) Available 4845

User interface -- Overview lab -- Files and objects -- Transforms -- Applying modifiers -- Low poly modeling -- Shapes -- Using compound objects -- Modeling lab -- Animation basics -- Hierarchies -- Character animation: Biped -- Animation lab -- Materials -- Using maps -- Mapping coordinates -- Materials and mapping -- Rendering -- Basic lighting -- Mental ray -- Rendering the scene -- Scene assembly lab

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