35986841_10216840653711318_1105697261150535680_n

Minecraft Mods programming : absolute beginner's guide / Rogers Cadenhead

By: Cadenhead, Rogers [author]
Contributor(s): Ohio Library and Information Network
Material type: TextTextPublisher: Indianapolis : Que Pub, 2015Edition: 1st edDescription: 1 online resource (1 volume) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9780133903218; 0133903214Subject(s): Minecraft (Game) | Computer games -- Programming | Electric controllers -- Computer simulation | Virtual reality -- Computer programsGenre/Form: Electronic booksAdditional physical formats: Print version:: Minecraft Mods programming.DDC classification: 005.565 LOC classification: GV1469.35.M535Online resources: Safari Books Online Connect to resource | Safari Books Online Connect to resource (off-campus)
Contents:
Part I. Java from the ground up -- Dig into Minecraft programming with Java -- Use NetBeans for Minecraft programming -- Create a Minecraft Mod -- Start writing Java programs -- Understand how Java programs work -- Store and change information in a Mod -- Use strings to communicate -- Use conditional tests to make decisions -- Repeat an action with loops -- Store information with arrays -- Part II. The world of Java objects -- Create your first object -- Describe what your object is like -- Make the most of existing objects -- Store objects in data structures -- Handle errors in a Mod -- Create a threaded Mod -- Read and write files -- Part III. Create killer Minecraft Mods: Spawn a Mob -- Make one Mob Ride another -- Take a census of Mobs and villages -- Transmute materials in an inventory -- Dig a giant hole -- Chop down a forest of trees -- Respond to events in the game -- Display a Mob's health during combat -- Make a world change over time -- Befriend the God of lightning
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Books Books Centeral Library
Second Floor - Computer Sciences
005.565 C.R.M 2015 (Browse shelf) Available 23982

Part I. Java from the ground up -- Dig into Minecraft programming with Java -- Use NetBeans for Minecraft programming -- Create a Minecraft Mod -- Start writing Java programs -- Understand how Java programs work -- Store and change information in a Mod -- Use strings to communicate -- Use conditional tests to make decisions -- Repeat an action with loops -- Store information with arrays -- Part II. The world of Java objects -- Create your first object -- Describe what your object is like -- Make the most of existing objects -- Store objects in data structures -- Handle errors in a Mod -- Create a threaded Mod -- Read and write files -- Part III. Create killer Minecraft Mods: Spawn a Mob -- Make one Mob Ride another -- Take a census of Mobs and villages -- Transmute materials in an inventory -- Dig a giant hole -- Chop down a forest of trees -- Respond to events in the game -- Display a Mob's health during combat -- Make a world change over time -- Befriend the God of lightning

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