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Digital storytelling : a creator's guide to interactive entertainment / Carolyn Handler Miller.

By: Material type: TextTextPublisher: New York : Focal Press, Taylor & Francis Group, [2014]Edition: Third editionDescription: xxi, 546 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780415836944 (paperback)
Subject(s): DDC classification:
  • 372.67/70285 23
LOC classification:
  • QA76.76.I59 M55 2014
Other classification:
  • ART046000
Online resources: Summary: "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--
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Holdings
Item type Current library Call number Status Date due Barcode
Books Books Centeral Library First Floor - Mass communication 372.677 M.C.D 2014 (Browse shelf(Opens below)) Available 24172
Browsing Centeral Library shelves, Shelving location: First Floor - Mass communication Close shelf browser (Hides shelf browser)
372.190941 W.A.C 2009 Creativity in primary education / 372.6 C.J.T 2014 Teaching language and literacy : 372.64 G.M.C 2014 Children's literature / 372.677 M.C.D 2014 Digital storytelling : 378.12 B.K.W 2004 What the best college teachers do / 378.170281 P.E.D 2006 Developing essential study skills 378.198 F.R.P 2009 P.O.W.E.R learning :

Includes bibliographical references (pages 519-522) and index.

"Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--

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