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1.
3D game engine architecture : engineering real-time applications with Wild Magic /794.81526 David H. Eberly. by Series: Morgan Kaufmann series in interactive 3D technology
Edition: 1st ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston: Morgan Kaufman Publishers, c2005
Availability: Items available for loan: Centeral Library (2)Call number: 794.81526 E.D.T 2005, ...

2.
Design games for architecture : creating digital design tools with Unity / Aaron Westre by
Edition: 1 ST
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Routledge 2014
Availability: Items available for loan: Centeral Library (1)Call number: 720.285 W.A.D 2014.

3.
HTML5 game engines : app development and distribution / Dan Nagle. by
Edition: 1st ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2014]
Online access:
Availability: Items available for loan: Centeral Library (1)Call number: 005.72 N.D.H 2014.

4.
Minecraft Mods programming : absolute beginner's guide / Rogers Cadenhead by
Edition: 1st ed
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Indianapolis : Que Pub, 2015
Availability: Items available for loan: Centeral Library (1)Call number: 005.565 C.R.M 2015.

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