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Ready Player One // GP // Dr. Mostafa Shakweer // Dr. Samah Nassar // Dr. Ola Hosny // Dr. Fakhry Al-Azzazy ( 2018 - 2019 )

By: Material type: TextTextSeries: Art & Design Distinguished Graduation 2018 - 2019Publication details: Giza MSA 2019Description: 8 PSubject(s): DDC classification:
  • 791
Online resources: Summary: he purpose of is study is to convert the novel “Ready Player One” into a cinematic adaptation. “Ready Player One” is a dystopian science-fiction novel written in 2011 by Ernest Cline, most of the novel’s events are based on a virtual reality game, how it affects people’s lives extracting them from the real world and simulating different sides of the character. The study outlines and analyzes the novel’s characters, main locations, the selected scenes and case studies from similar materials using data and findings explored throughout the research to help illustrate the design process. The research features a concept chosen by the researcher which best suits the adaptation analytically and visually. The concept employed is drugs, which is confirmed in the study to indicate a lot of similarities with videogames and moreover highlights the moral of the novel which is "As terrifying and painful as reality can be, it's also the only place where you can find true happiness." (James Halliday, 38)
List(s) this item appears in: Arts & Design D.G.P 2018 / 2019
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Item type Current library Call number Status Date due Barcode
Distinguished Graduation Projects Distinguished Graduation Projects Centeral Library Soft Copy located on library Cataloge GP5ART2019THRT (Browse shelf(Opens below)) Available 82113

he purpose of is study is to convert the novel “Ready Player One” into a cinematic adaptation. “Ready
Player One” is a dystopian science-fiction novel written in 2011 by Ernest Cline, most of the novel’s
events are based on a virtual reality game, how it affects people’s lives extracting them from the real
world and simulating different sides of the character. The study outlines and analyzes the novel’s
characters, main locations, the selected scenes and case studies from similar materials using data and
findings explored throughout the research to help illustrate the design process. The research features a
concept chosen by the researcher which best suits the adaptation analytically and visually. The concept
employed is drugs, which is confirmed in the study to indicate a lot of similarities with videogames and
moreover highlights the moral of the novel which is "As terrifying and painful as reality can be, it's also
the only place where you can find true happiness." (James Halliday, 38)

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